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Two point hospital jumbo switch
Two point hospital jumbo switch





two point hospital jumbo switch

In turn, each level sees you unlock new rooms and diseases, helping to keep the game challenging and (along with the objectives) stops too much similarity between the levels.

two point hospital jumbo switch

You often must juggle multiple targets, for example treating a specific number of patients while maintaining your reputation above a certain threshold. These objectives provide the key variations to each level and can revolve around treating a certain number of patients, researching new diseases, training your staff, or increasing the value of your hospital. Most levels start off with a blank canvas, letting you build your hospital and focus on the strengths needed to complete the objective. Snack machines and toilet numbers are just as important as GP Offices and adequate staffing. When I say “manage” the hospitals, I really mean it – from room layout, staff pay, and training through to bin placement, temperature, patient happiness, and medical research, you get your hands on everything.

Two point hospital jumbo switch series#

Theme Hospital was a hilarious, engrossing, and incredibly deep landmark of sim gaming, and fortunately Two Point Hospital is, for the most part, a faithful love letter.Īt the core of Two Point Hospital you manage a series of hospitals, progressing from one to the next after certain objectives are reached. Attempting to write a review, to write anything, about this game without drawing comparisons would be folly and ultimately quite confusing. From the sense of humor, the inane illnesses, and the bored PA, Two Point Hospital is indebted to the bastion of hospital sims. After all, it comes from a studio founded by Theme Hospital veterans, and in many ways could be considered a long-awaited sequel. That said, I have absolutely no qualms in drawing comparisons with Two Point Hospital and the 1997 eccentric hospital sim Theme Hospital.

two point hospital jumbo switch

However, it can be seen as lazy or potentially misleading, resulting in the classic cliché of labeling anything even vaguely difficult as “the Dark Souls of X”, or anything with grass (apparently) as a “Breath of the Wild clone”. On the one hand, other games that a reader may know are useful anchors to make points around gameplay, style, or themes. When reviewing games there is a tricky balancing act when using direct comparisons.







Two point hospital jumbo switch