
The building needs 'X' seconds to charge after usingģ7.

Teleportation: Ability for a building to teleport up to 3 units to any point in the map that the player or allies have had LOS on. Unit Cloaking: Make certain cloakable units decloak on fire or movingģ6. Weapon self-destruct: Condition for certain units to be killed when they fire their weaponģ5. Weapon Fire Once: Condition for certain units to only fire once and then stop firingģ4. Weapon recharging: Condition for certain units to have limited ammo, automatically returning to a certain building to recharge. Building infiltration, Tech stealing: Delivered stolen Tech will now be available for constructionģ2. Building infiltration, Tech stealing: Infiltrators need to return to a Headquarters building of its own to deliver the stolen technologyģ1. Building infiltration, Tech stealing: An infiltrator unit has no limit of the amount of Techs to stealģ0. Clicking an item of the list will steal the technology after 'X' secondsĢ9. Building infiltration, Tech stealing: Infiltrating a Headquarters building displays a list of the buildings a Rig can build.

Clicking an item of the list will steal the technology after 'X' secondsĢ8. Building infiltration, Tech stealing: Infiltrating a Training Facility or Assembly Plant building displays a list of the units it can build. Infiltrating a Water Launch Pad or Taelon Reactor building allows the player to see the enemy player's resourcesĢ7. Building infiltration, provide: Infiltrating a Headquarters (Commander) building makes the player see all of the enemy player's LOS. Building infiltration: If unit is infiltrated for more than 'X' seconds, it's dropped out of the building, the building owner gets a notice and the building cannot be infiltrated for 'X' secondsĢ6. The building owner doesn't get any notices. Building infiltration: Ability to go inside certain enemy buildings, seeing with its LOS. Saboteur weapon: A unit weapon that damages buildings to 50% of its Total HP, no matter its current HP (if HP is at 50% or below it deals no damage)Ģ4.

Unit morphing: Ability to visually morph into map objects: trees and rocksĢ3. Unit morphing: Ability to visually morph into certain enemy units (only the model mesh)Ģ2. Building sell: Sell a building, get resources back (half its building cost), get a builder backĢ1. If building has 100% health, repairing is auto-deactivated again (need to re-activate every time to heal)Ģ0. Building repair: Buildings self-repair but need to activate it manually. Building power on/off not instant (take 'X' seconds to complete)ġ9. ie, with a lvl2 Training Facility available, a lvl1 Training Facility can build units as if it was also lvl2ġ8. Unit/Building construction pre-reqs: Having a pre-req building built allows the rest of the buildings to use it. Unit/Building construction pre-reqs: Need 'X' building to build 'Y' unit, even if the builder is the sameġ7. Building upgrades, changing its mesh/texture as wellġ6. Water: once the water storage limit is reached, clear it and receive 3000 metalġ5. Water: Water Launch Pads able to store water up to a limitġ4. Energy: Buildings' capabilities reduced operating on low/critical power, which happens when more energy is being used than producedġ3. Energy: Taelon Reactors to produce more energy based on stored taelonġ2. Energy: Taelon Reactors able to store taelon up to a limitġ1. Energy: buildings always use it (not only when having activity)ġ0. Energy: used by buildings but not consumedĩ. Taelon Reactors and Water Launch Pads to spawn a freighter when builtĨ. Freighters: Amount of taelon and water to gather is limitedħ. Freighters: Harvest water and physically deliver it to Water Launch PadsĦ. Freighters: Harvest taelon and physically deliver it to Taelon Reactorsĥ. Map resources: Metal and energy used as water and taelon. Happens with most buildings but not allģ. Construction Rigs go inside buildings when construction starts (disappear/kill the Rig). Change starting units (no Commander, only 3 Construction Rigs)Ģ. Here's a link to my portfolio to show more of my abilities įor now I'll start with some of the units and I'll post some updates as I goġ. They're not specially good and I know I can do better now, but I can take them as a basis to start So I'd like to team up with someone interested in a Dark Reign mod, and do this togetherĪ while ago I did a few of the Imperium units as hobby.
DARK REIGN 2 DOWNLOAD FULL GAME FREE HOW TO
It's been some days of me trying to figure out how to start implementing the features I need in Lua but it's much too complicated for me.

I have very little knowledge and experience in coding. I can do the art (models, animations, interface), the unit fbi files and I'm sure maps as well.Ĭhosker - Models, textures, animations, GUI, maps.
DARK REIGN 2 DOWNLOAD FULL GAME FREE MOD
I'm trying to make a mod based on Dark Reign, but I need help.
